Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Rarely seen, the sage-like Sylphs are masters of both their faerie and mundane natures. They are possessed of wondrous, and sometimes terrifying powers. Legends concerning these have given other races a healthy fear of the elves.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The unit has magical attacks, which always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Advances from: | Elvish Enchantress |
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Advances to: | |
Cost: | 67 |
HP: | 60 |
Movement: | 6 |
XP: | 150 |
Level: | 4 |
Alignment: | neutral |
ID | Elvish Sylph |
Abilities: |
faerie touch impact | 6 - 3 melee | magical | |
gossamer impact | 6 - 5 ranged | slows | |
faerie fire arcane | 10 - 5 ranged | magical |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | -10% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | 2 | 30% |
Cave Wall | 99 | 30% |
Chasm | 99 | 20% |
Deep Water | 2 | 30% |
Forest | 1 | 70% |
Grassland | 1 | 50% |
Hills | 1 | 50% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 1 | 40% |
Shallow Water | 1 | 40% |
Snow | 1 | 40% |
Swamp | 1 | 40% |
Village | 1 | 60% |